Unite Hangouts is a mobile application that allows users to create events and manage attendies. The app has a notification function that alerts users when there is an event close by so they can stay active and meet new people. Using the app you can collect enterence payments from attendees and accept who gets to attend your event. With the built-in messaging functionality you can stay connected with other attendees and add them as a friend if you'd like. 

Project Description

We development mobile application using Ionic to manage events and find activities near you. The app was built using the latest technologies such as Stripe for payment processing, Firebase for messaging. Them main mission for our developers were to make this app simple and modern tailored towards young adults. 

Our Role

Unite Handouts
Event App

Tools Used

Swift

Java

Objective C

Node.Js

Express

Firebase

Stripe API

Axios

Bcrypt

Lodash

Monday

Teams

Photoshop

Adobe XD

Illustrator

Minimal Clay UI Mockup with Gradient Background for Phone App with Download Button (18).pn

Project Timeline

Idea Formulation and Research

Discussing with our client the details of the project such as the key features and their desired theme. Also doing market research for the right color scheme and app layout.

Specifications and Design

Identifying the duties and key features of the app and discuss the needs of their niche. According to the requirements of the client and our research we design the wireframes and mockups using tools such as Photoshop and Adobe XD. 

App Architecture and Development

Start development of the frontend and the backend of the application. During the process we constantly communicate with our client and update them timeline and current tasks. Also keeping a weekly meeting schedule to provide updates. 

Testing and Finalizing

Testing the application to ensure there are no bugs or glitches with the code and making sure the application is to the standards and likings of the client. Once the project is approved by the client we finalize and prepare for launch.

Publishing

Publishing the application in its requested platforms such as iOS, Android, web, desktop, watchOS, iPadOS, Windows, and many more.